﻿#pragma strict

public static class Maquina
{
    public var object : GameObject;
    public var colide : boolean = false;
    public var seguindo : boolean = false;

    public function Seguir()
    {        
        object.SendMessage("Seguir", object, SendMessageOptions.DontRequireReceiver);
    }

    public function Parar()
    {
        object.SendMessage("Parar", object, SendMessageOptions.DontRequireReceiver);
    }
}

//function Start () {

//}

//function Update () {

//}